Thomas a szakolczay 00 riley render tasmediafile
Marketing Render - Full Material Stack
Thomas a szakolczay 07 riley render ingame tasmediafile
Ingame Capture
Thomas a szakolczay 01 riley concept tasmediafile
Thomas a szakolczay coddogbirth
Riley For Real - Ruger
Thomas a szakolczay 02 riley reference
PhotoShoot /Reference Sheet
Thomas a szakolczay 03 riley zbrush tasmediafile
Base Rough ZBrush Sculpt
Thomas a szakolczay 04 riley naked process tasmediafile
Game Mesh ReTopo - Diffuse Only - No Gear
Thomas a szakolczay 05 riley gear process tasmediafile
Game Mesh - Diffuse Only - Geared Up
Thomas a szakolczay 06 riley materials tasmediafile
Material Stack

Riley From Call of Duty Ghosts 2013 created for Infinity Ward.

I kinda wanted to go even more out there with the gear - but a more relateable rig worked out best in the final asset.

The final asset is comprised of 6 separate texture stacks: Head, Body, Gear, Fur, Eyes, Mouth.
I worked on him for about 3 months on and off to complete from concept, photography, sculpt, topology and texturing. I photgraphed and sourced over 3000 seperate images from a stunt dog name Ruger which we also motion captured. LOD 0 ended up being 23020 Triangles.