Maul Logo Design and Key Art.
Darth Maul : Maul had many different gear and armor combinations in the design, here was one of them. The lower half of his body in cybernetic as a result of his encounter in Episode 1.
Darth Maul: Outfit Sketches
Nexus Wan: This was the only Jedi i designed. Bit more of a punk rock edge to her look. The name is a Blade Runner Homage.
Darth Tigran: Zabrak Sith Design.
Darth VaGhal: Female Sith Design.
Darth Nix: Female Sith Design.
Sith Advisor: Counselor to the Sith Emperor
New Empire Imperial Officer
New Empire Storm Trooper: The Brief called for an updated design, a progression of the original Trooper Design.
New Empire Storm Trooper: Look development sketches.
Bounty Hunter Sketchs: Pretty loose designs that i never got around to tightening up. The look was to be a mashup of gear from various factions in the Star Wars Universe.
This was a storyboard sequence illustrating how the player would be able to utilize 2 other companion characters. The Droid would scan the environment marking potential threats. Darth Talon would execute special moves on command.
Coruscant Signage: These were designed and animated to populate the ally ways of Downtown Coruscant.
Front End Menu Design: Mauls Droid was the interface to all the menus in the game - so when accessing the menu the camera would fly into and pan around to areas that would contain the various options.
Back in 2011, I was fortunate enough to work with Lucas Arts and Redfly Studios to help develop the look direction for a new Star Wars IP that centered around Darth Maul. It took place in a future time line sometime after Return of the Jedi and was meant to have a darker, grittier tone. Unfortunately the project was conceived around the same time as the Disney acquisition. it was cancelled after 1 year of development. Definitely dream of getting the opportunity to work on another Star Wars related project, so much fun!