Project Maul

Thomas a szakolczay damage keyart 1
Maul Logo Design and Key Art.
Thomas a szakolczay maul
Darth Maul : Maul had many different gear and armor combinations in the design, here was one of them. The lower half of his body in cybernetic as a result of his encounter in Episode 1.
Thomas a szakolczay maul lineup sketches
Darth Maul: Outfit Sketches
Thomas a szakolczay nexus wan
Nexus Wan: This was the only Jedi i designed. Bit more of a punk rock edge to her look. The name is a Blade Runner Homage.
Thomas a szakolczay darth tigran
Darth Tigran: Zabrak Sith Design.
Thomas a szakolczay darth vaghal
Darth VaGhal: Female Sith Design.
Thomas a szakolczay darth nix
Darth Nix: Female Sith Design.
Thomas a szakolczay sith advisor
Sith Advisor: Counselor to the Sith Emperor
Thomas a szakolczay emperor
Sith Emperor
Thomas a szakolczay newempire officer
New Empire Imperial Officer
Thomas a szakolczay stormtrooper f
New Empire Storm Trooper: The Brief called for an updated design, a progression of the original Trooper Design.
Thomas a szakolczay stormtrooper sketches
New Empire Storm Trooper: Look development sketches.
Thomas a szakolczay bountyhunter sketchs
Bounty Hunter Sketchs: Pretty loose designs that i never got around to tightening up. The look was to be a mashup of gear from various factions in the Star Wars Universe.
Thomas a szakolczay maul gameplay env
Downtown Coruscant
Thomas a szakolczay maul gameplay storyboards
Gameplay Storyboard: This was a storyboard sequence illustrating how the player would be able to utilize 2 other companion characters. The Droid would scan the environment marking potential threats. Darth Talon would execute special moves on command.
Thomas a szakolczay downtowncourescantsignage
Coruscant Signage: These were designed and animated to populate the ally ways of Downtown Coruscant.
Thomas a szakolczay maul frontend
Front End Menu Design: Mauls Droid was the interface to all the menus in the game - so when accessing the menu the camera would fly into and pan around to areas that would contain the various options.

Back in 2011, I was fortunate enough to work with Lucas Arts and Redfly Studios to help develop the look direction for a new Star Wars IP that centered around Darth Maul. It took place in a future time line sometime after Return of the Jedi and was meant to have a darker, grittier tone. Unfortunately the project was conceived around the same time as the Disney acquisition. it was cancelled after 1 year of development. Definitely dream of getting the opportunity to work on another Star Wars related project, so much fun!