Website powered by

Project Maul

Back in 2011, I was fortunate enough to work with Lucas Arts and Redfly Studios to help develop the look direction for a new Star Wars IP that centered around Darth Maul. It took place in a future time line sometime after Return of the Jedi and was meant to have a darker, grittier tone. Unfortunately the project was conceived around the same time as the Disney acquisition. it was cancelled after 1 year of development. Definitely dream of getting the opportunity to work on another Star Wars related project, so much fun!

The Canceled Darth Maul Game

Thomas a szakolczay damage keyart 1

Maul Logo Design and Key Art.

Thomas a szakolczay maul

Darth Maul : Maul had many different gear and armor combinations in the design, here was one of them. The lower half of his body in cybernetic as a result of his encounter in Episode 1.

Thomas a szakolczay maul lineup sketches

Darth Maul: Outfit Sketches

Thomas a szakolczay nexus wan

Nexus Wan: This was the only Jedi i designed. Bit more of a punk rock edge to her look. The name is a Blade Runner Homage.

Thomas a szakolczay darth tigran

Darth Tigran: Zabrak Sith Design.

Thomas a szakolczay darth vaghal

Darth VaGhal: Female Sith Design.

Thomas a szakolczay darth nix

Darth Nix: Female Sith Design.

Thomas a szakolczay sith advisor

Sith Advisor: Counselor to the Sith Emperor

Thomas a szakolczay emperor

Sith Emperor

Thomas a szakolczay newempire officer

New Empire Imperial Officer

Thomas a szakolczay stormtrooper f

New Empire Storm Trooper: The Brief called for an updated design, a progression of the original Trooper Design.

Thomas a szakolczay stormtrooper sketches

New Empire Storm Trooper: Look development sketches.

Thomas a szakolczay bountyhunter sketchs

Bounty Hunter Sketchs: Pretty loose designs that i never got around to tightening up. The look was to be a mashup of gear from various factions in the Star Wars Universe.

Thomas a szakolczay maul gameplay env

Downtown Coruscant

Thomas a szakolczay maul gameplay storyboards

Gameplay Storyboard:
This was a storyboard sequence illustrating how the player would be able to utilize 2 other companion characters. The Droid would scan the environment marking potential threats. Darth Talon would execute special moves on command.

Thomas a szakolczay downtowncourescantsignage

Coruscant Signage: These were designed and animated to populate the ally ways of Downtown Coruscant.

Sign Cir a

Sign Cir b

Sign Rec a

Sign Rec b

Thomas a szakolczay maul frontend

Front End Menu Design: Mauls Droid was the interface to all the menus in the game - so when accessing the menu the camera would fly into and pan around to areas that would contain the various options.