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Riley

Riley From Call of Duty Ghosts 2013 created for Infinity Ward.

I kinda wanted to go even more out there with the gear - but a more relateable rig worked out best in the final asset.

The final asset is comprised of 6 separate texture stacks: Head, Body, Gear, Fur, Eyes, Mouth.
I worked on him for about 3 months on and off to complete from concept, photography, sculpt, topology and texturing. I photgraphed and sourced over 3000 seperate images from a stunt dog name Ruger which we also motion captured. LOD 0 ended up being 23020 Triangles.

Marketing Render - Full Material Stack

Marketing Render - Full Material Stack

Ingame Capture

Ingame Capture

Concept

Concept

Riley For Real - Ruger

Riley For Real - Ruger

PhotoShoot /Reference Sheet

PhotoShoot /Reference Sheet

Base Rough ZBrush Sculpt

Base Rough ZBrush Sculpt

Game Mesh ReTopo - Diffuse Only - No Gear

Game Mesh ReTopo - Diffuse Only - No Gear

Game Mesh - Diffuse Only - Geared Up

Game Mesh - Diffuse Only - Geared Up

Material Stack

Material Stack