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Call of Duty: Infinite Warfare SCAR Pilot Design

A collection of designs and key art used during the development of the SCAR pilot for Call of Duty: Infinite Warfare

Final SCAR Pilot Design:
This is the model sheet i passed off to the character modelers. The Design was intended to express a combination of pilot and spec-ops soldier that can operate in the vacuum of space to "boots on the ground" combat.

Final SCAR Pilot Design:
This is the model sheet i passed off to the character modelers. The Design was intended to express a combination of pilot and spec-ops soldier that can operate in the vacuum of space to "boots on the ground" combat.

Salters Loadout

Salters Loadout

Reyes Character Study: Brian Bloom plays Nick Reyes, this is one of the first concepts depicting him in his role.

Reyes Character Study: Brian Bloom plays Nick Reyes, this is one of the first concepts depicting him in his role.

SCAR Maincast Character Study: Once we figured out the casting for Salter and Reyes, I began visualizing the main cast on the deck of the retribution. I took this opportunity to design the pressure suit worn under the pilot fatigues.

SCAR Maincast Character Study: Once we figured out the casting for Salter and Reyes, I began visualizing the main cast on the deck of the retribution. I took this opportunity to design the pressure suit worn under the pilot fatigues.

Reyes and Salter Ingame Models: These are the final models based on my pilot designs. Reyes was played by Brian Bloom and Salter was played by Jamie Gray Hyder.

Reyes and Salter Ingame Models: These are the final models based on my pilot designs. Reyes was played by Brian Bloom and Salter was played by Jamie Gray Hyder.

SCAR Unit Patch Design:  I was going for something aggressive to represent how badass these pilot / spec ops soldiers are. The screaming skull with 2 lighting scythes forming a spade does that well i think.

SCAR Unit Patch Design: I was going for something aggressive to represent how badass these pilot / spec ops soldiers are. The screaming skull with 2 lighting scythes forming a spade does that well i think.

Some early keyart for the SCAR pilot. This was meant to be a quick simple image to express mood and tone early on the project.

Some early keyart for the SCAR pilot. This was meant to be a quick simple image to express mood and tone early on the project.

Some early look direction keyart for the SCAR pilot. Meant to be reminiscent of the Modern Warfare 2 cover.

Some early look direction keyart for the SCAR pilot. Meant to be reminiscent of the Modern Warfare 2 cover.

Basic SATO Pilot Designs

Basic SATO Pilot Designs

Basic helmet designs for soldiers and pilots.

Basic helmet designs for soldiers and pilots.

Radio Handset carried by the UNSA pilots and marines

Radio Handset carried by the UNSA pilots and marines

Magnetic Boots:  This is an older design that evolved into a much more simplified version. The original brief called for boot attachments that had an obvious analogue mechanism to indicate magnetism was activated for game design reasons.

Magnetic Boots: This is an older design that evolved into a much more simplified version. The original brief called for boot attachments that had an obvious analogue mechanism to indicate magnetism was activated for game design reasons.